Get in the pickup truck and drive it towards the first waypoint, parking it behind the tree on the ocean side of the road.
Get out go to the rear, drop all of your ammo except for the satchel charge and take all of the satchels and two mines.
Sprint 95 meters east from the waypoint and lay the two mines as close together in the middle of the road as the game allows.
Sprint back to the way point and lay a satchel there, and at 70, 125 and 180 meters west of the waypoint in the middle of the road.
Sprint back to the truck and rearm. Run across the hill and up the road to the position shown.
Hit the dirt so that the convoy doesn't see you. If you are spotted you will either be fired upon or the convoy will leave the road spoiling the ambush.
Use your SAVE at this point. A BMP will be leading the convoy. Let it pass, the mines you laid further east will take care of it.
Set off your satchels when the first truck crosses the waypoint. If you got them in the right place enough of the convoy will be destroyed to give you credit
and change the waypoint to the next objective, which is to get to your extraction point. If not, use your missle launcher to destroy any remaining trucks, watching out for BMP crew that might have survived the mines.
Once you get the next waypoint, crawl WSW, avoiding contact. There will be too many survivors to take on. Once you are deep in the woods and not being chased, head to the extraction waypoint to end the mission.
Switch to manual fire and use your TOW missles to take out the T-72 and BMPs on your first pass from west to east. Keep your altitude below 100 meters to avoid detection by AA installations on the island and enemy aircraft. Then make a pass from east to west. Continue making passes in this manner until the convoy is destroyed.
After your TOW missles are used up, switch to FFAR. Once those are gone, turn off manual fire and let your AI gunner use the cannon to finish off the rest of the convoy. Once the convoy has been eliminated, retrace your route back to the starting point.
Snipe the guard in the tower. There is a bug in which he goes prone, and part of his body sticks through the floor. You can still kill him anyway, aim at whatever body part you can see.
crawl through the hole in the fence, then using the buildings on the north side for cover, duck between the wood and stucco buildings located near the north wall in the middle, noting that the men are busy dealing with a truck that caught fire.
SAVE. Crawl towards the building just right of the waypoint, timing your moves to avoid contact. This may take serveral tries.
At this point there may be a guard walking towards you. If he doesn't show up right away, he will, don't make a move until he is dealt with. Be sure watch your 10 o clock for more guards. After dispatching the guards, continue south and duck
between the garage buildings as shown.
This should put you between two tanks. At this point, you can plant your satchels, sneak out, set them off and go to your pickup point, but it's much more fun to climb into the unlocked tank as a gunner and blow everything away.
Be sure to watch out for AT soliders and eliminate them with the tank machine gun while the sabot rounds are reloading.
Once you have trashed everything and everyone in the base, head to your rendezvous. Stop 100 meters before getting there so you can get out and blow up your stolen tank with a satchel. Continue to the waypoint to end the mission.
Switch back to the drivers seat and make you way around the base, eliminating the rest of the enemy forces. You may have to do a lot of switching between driving and gunning, as the AI seems to have fallen asleep during this part of the mission. If the objective doesn't clear after making the rounds inside the base, you'll have to check the outside. Don't hit the civilians that are hanging around the west side of the base near the bridge.
Once the objective clears, you still need to hold the base. This would be a good place to use your SAVE. The first contact will be a T-72 coming from the north followed by a BMP. Stupid civilians may enter the base from the west, don't mistake them for enemy. Park one of your surviving tanks here to ambush any enemy
coming from the south.
Set up a similar ambush with your tank by the hole in the north wall. Once the armor and the squad coming from the south are eliminated, the mission is completed.
Where you are depends on how quickly you got killed in the first part. If you are approaching a pass, stay back and let the others deal with it. Once you clear the pass head here.
Switch to gunner and quickly issue halt commmand so that you don't get in trouble. Cautiously advance due west. An Abrams will cross your path, take a shot at it. You probably won't kill it with the first round, but at least you can damage it.
Engage any targets that come into range. Continue advancing until the Abrams comes back into view and finish it off with a sabot round. Switch to MG and take out any troops. Proceed to the primary objective and clear it. You may have to dismount from the tank
and clear the buildings to finish the mission.
Your first problem will be a T-72 coming in from the NW. Take it out with your M136. You will probably need to use all 3 rounds to do it. After the T-72 and any surviving crew are out of the way, run to the ammo truck and rearm. Stay under cover until your loons clear the area and you get the command to go to the next objective.
You'll have to use the roads to get to the meeting point, but there is little resistance. If anyone gets in the way, just run over them. Once at the meeting point you'll pick up an Abrams crew and M113. Proceed to the next waypoint, stopping at the little house, 377 meters away from the waypoint. Order 9, 10 and 11. out of the Abrams and take command of it yourself. Once you are in order 9 and 10 back in anywhere. SAVE.
Get in the drivers seat and head the Abrams to the waypoint. Switch to gunner and order the driver forward. Just after he clears the hill, and you can hit targets with your gun, order him to stop. Take out the Shilka and any infanty. A BMP-2 with a deadly anti-tank weapon will come from the north. It is best to duck back behind the ridge to avoid him, as he is able to see you before you can see him in the fog to the north. Go south about 100 meters, then carefully work your way back to the objective from the south. The pesky BMP-2 will take shots at you, but miss, and you'll get an idea where he is. Be ready to take him out when he tries to close on you. Be ready for the 2nd BMP-2. coming from the same general direction as the first. Once the two BMP-2's are down, all that's left is to clean out some remaining infantry to finish the mission.
Out of the two scenarios, I prefer to play as Richard Angelo so that I will have an AT weapon to use for the next objective.
No matter which character you played before you will be in Richard Angelo's body for this phase, which is one of the hardest I've played. The plan that worked best for me is to go behind the wall, on the airfield side, and make your first stand in the grove of trees.
Then advance to this building when it is safe to do so.
SAVE. You squad will be totally stupid, rushing headlong into gunfire. If you are lucky
you will get command and you can order them to halt and take cover with you. The only good thing is that you will be able to get more ammo from your fallen comrades. Make sure you get another AT weapon and 3 rounds, you will need them to dispatch the T-72 and other light
armor that will come your way. Carefully proceed to the waypoint. There is a BMP ambulence you can heal at if you need it. Once the airport is clear, other NPCs will elimiate the rest of the enemy to complete this phase.
After the cutscene, You are given the option of playing as Mike Lambert or Richard Angelo.
Taxi to the runway and wait your turn for takeoff. Remember to lower your flaps before you start your takeoff roll. The tower never clears you, so just take off after the previous plane is out of sight. The game will auto save once you are aloft. Chances are, the AI pilots ahead of you will have taken care of the first objective, so change your heading to 50 degrees true and engage whatever targets you find. If you are not skilled in flying the A10 just fly around high and level straight and fast until the AI pilots complete the primary objectives for you. Then use the landing autopilot to return to the airport. Be sure you are near the main airport before invoking the autopilot, else you will land at the little airstrip in Pita.